//
//  AppDelegate.swift
//  TJJPT
//
//  Created by FENGYL on 2017/5/5.
//  Copyright © 2017年 FENGYL. All rights reserved.
//

import UIKit
import IQKeyboardManagerSwift
import SVProgressHUD

@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {

    var window: UIWindow?
    var mapManager: BMKMapManager?

    func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
        
        // MARK: svprogressHud禁止用户其他操作
        SVProgressHUD.setDefaultMaskType(.clear)
        
        // MARK: 键盘框架
        IQKeyboardManager.sharedManager().enable = true
        IQKeyboardManager.sharedManager().shouldResignOnTouchOutside = true
        
        // MARK: 是否直接登录
        self.isLogon()
        
        // MARK: 百度地图
        mapManager = BMKMapManager.init()
        // 如果要关注网络及授权验证事件，请设定     generalDelegate参数
        let ret = mapManager?.start(STATIC_VALUE_BAIDU_MAP_KEY, generalDelegate: nil)
        if (!ret!) {
            print("manager start failed!")
        }
        
        // MARK: 高德地图
        AMapServices.shared().apiKey = STATIC_VALUE_A_MAP_KEY
    
        
        return true
    }

    func applicationWillResignActive(_ application: UIApplication) {
        // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
        // Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
    }

    func applicationDidEnterBackground(_ application: UIApplication) {
        // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
        // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
    }

    func applicationWillEnterForeground(_ application: UIApplication) {
        // Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
    }

    func applicationDidBecomeActive(_ application: UIApplication) {
        // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
    }

    func applicationWillTerminate(_ application: UIApplication) {
        // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
    }
    
    
    
    // MARK: 是否直接登录
    func isLogon() {
        
        if (UserDefaults.standard.value(forKey: USER_DEFAULTS_IS_LOGON) != nil) {
            
            let isLogon:Bool = UserDefaults.standard.value(forKey: USER_DEFAULTS_IS_LOGON) as! Bool
            
            if isLogon == true {
                
                let storyboard = UIStoryboard.init(name: "MainViewController", bundle: Bundle.main)
                
                let mainTabBarController = storyboard.instantiateViewController(withIdentifier: "MainTabBarController")
                
                self.window?.rootViewController = mainTabBarController
                
            }else{
                
                let storyBoard = UIStoryboard.init(name: "LoginViewController", bundle: Bundle.main)
                
                let navigationController = storyBoard.instantiateViewController(withIdentifier: "FirstViewNavigationController")
                
                self.window?.rootViewController = navigationController
                
                
            }
            
            
        }else{
            
            let storyBoard = UIStoryboard.init(name: "LoginViewController", bundle: Bundle.main)
            
            let navigationController = storyBoard.instantiateViewController(withIdentifier: "FirstViewNavigationController")
            
            self.window?.rootViewController = navigationController
            
        }
        
    }


}

